HPC-Enhanced Animation
**Implemented Cutting-Edge Graphics Algorithm on HPC Cluster** During my tenure at Stanford, I spearheaded an exhilarating project, bringing together the realms of High-Performance Computing (HPC) and groundbreaking graphics research. At its core, this venture aimed to execute the revolutionary graphics algorithm elucidated in the paper, 'A Method for Animating Children's Drawings of the Human Figure,' soon to be featured in Transactions on Graphics and presented at SIGGRAPH 2023.
✨ **Harnessing the Power of HPC** The project unfolded as a synergy between a master node and compute node, both equipped with Rocky Linux 8. The HPC cluster served as the perfect platform for this fusion of art and technology. Leveraging headless rendering, we unlocked the capability of running graphics-intensive processes remotely, pushing the boundaries of what was possible in a research environment.
🚀 **Navigating Challenges to Enable Innovation** Setting up the cluster presented its own set of challenges. From configuring the headless rendering packages for remote graphics processing to synchronizing user profiles and ensuring seamless conda environment deployments, each step was a learning curve. My journey involved overcoming intricate technicalities, including forced syncs, VNFS image creation, and node reboots, all while collaborating with a diverse team of researchers. This thrilling experience not only deepened my understanding of HPC but also showcased the true power of collaboration and innovation. The ability to merge cutting-edge research with HPC capabilities is a testament to the endless possibilities that await at the intersection of science, technology, and creativity.